April 2026 · 8 min read
The Live-Game tier — and why we built it
Three studios that came to us with games already in market. What we learned, and why our profit-share scales by revenue band.
Read MoreNotes from the publishing desk — methodology, studio interviews, and the occasional reading list.
Three studios that came to us with games already in market. What we learned, and why our profit-share scales by revenue band.
Read MoreA small Ankara team, a top-down racing prototype, and the long road from concept to soft-launch.
Read MoreBooks, papers, dashboards and Twitter threads our user-acquisition team won't shut up about.
Read MoreA line-by-line breakdown of the SDKs, mediation platform, and 10+ DSPs powering UDO's monetization.
Read MoreMethodology, post-mortems, the occasional hiring memo. One email a month, no marketing fluff.